BABBLING (Game, 2018)
Running water, plants, humans, stones.
Number of players: Any
Restrictions: No human speaking
(1) A stone or another thing inside or close to the water emits a call to the human player.
(2) The human player places, replaces or removes the thing into, within or out of the running water.
(3) The water responds to the action by changing its sonic expression.
Realized at Oasi Zegna, Province of Biella, Piedmont, Italy on July 15, 2018.
Players: alnus viridis, andrea caretto, bertula alba, fagus sylvatica, garnet micaschist, laura harrington, ludwig berger, micaschist, micaschist eclogite, monzonite, petasites sp., pteridium, aquilinum, sara cattin, sèssera water, sod, syenite.
Game & sound: Ludwig Berger, camera: Laura Harrington. Realized during UNIDEE / Fondazione Zegna module expanded body #2. Thanks to Raffaela Spagna, Andrea Caretto and the team of UNIDEE.